Rune Carving
Custom NosByte Feature
What is Rune Carving?
Rune Carving is a reworked feature here in NosByte that lets you carve your Main Weapon and Armour to further improve its offensive and defensive stats.
Where can I start my Rune Carving?
You will be able to carve a rune for your equipments at Martas in Olorun Village.
How does Rune Carving work?
Your Main Weapon and Armour can receive up to a total of 30 Rune Levels.
Carved Runes on your Main Weapon can provide you Offensive Runes while your Armour can provide you Defensive Runes.
When Carving Runes, the first 5 levels will grant you one unique rune skill
On the 6th level up to 25th, every successful upgade will allocate one step up to 1 of the 5 rune skills you have received for your equipment.
On the 26th level, you can receive 1 Rune Power (Weapon Rune Power / Armour Rune Power) at random.
On the 27th up until 30th, each successful upgrade will boost the level of your Rune Power you have obtained on 26th by 1 until it reaches +5.
How can I Carve Runes in my Equipment?
Rune Carving requires materials for you to attempt one carving. These materials vary depending on the current Rune Level of your equipment piece.
What runes are available for my equipments?
Offensive Runes - Main Weapon
All attacks are increased by | All attacks are increased by | Fairy's element increased by : |
---|---|---|
2% / 4% / 6% / 8% / 10% / 12% / 14% / 16% / 18% / 20% | 50 / 100 / 150 / 200 / 250 / 3OO / 350 / 400 / 450 / 500 | 5 / 10 / 15 / 20 / 25 / 30 / 35 / 40 / 45 / 50 |
Damage to monsters increased by | Atk specialist point increased by by | Element specialist point increased |
---|---|---|
2 / 4 / 6 / 8 / 10 / 12 / 14 / 16 / 20 | 1 / 2 / 3 / 4 / 5 | 1 / 2 / 3 / 4 / 5 |
Chance to crit increased by | Crit damage increased by | Element energies increased by |
---|---|---|
2% / 4% / 6% / 8% / 10% | 4% / 8% / 12% / 16% / 20% / 24% / 28% / 32% / 36% / 40% | 200 / 400 / 600 / 800 / 1000 / 1200 / 1400 / 1600 / 1800 / 2000 |
Reduce enemy's elemental resistances by | Increase chance to overall soft dmg by | Overall soft dmg increased by |
---|---|---|
2 / 4 / 6 / 8 / 10 | 1% / 2% / 3% / 4% / 5% | 2% / 4% / 6% / 8% / 10% |
Defensive Runes - Armour
All defence power are increased by | Defence is increased by | Damage is decreased by |
---|---|---|
50 / 100 / 150 / 200 / 250 / 300 / 350 / 400 / 450 / 500 | 2% / 4% / 6% / 8% / 10% / 12% / 14% / 16% 18% / 20% | 2% / 4% / 6% / 8% / 10% |
All elemental resistance increased by | Specialist defence skill point increased by | Specialist HP/MP skill point increased by |
---|---|---|
4 / 8 / 12 / 16 / 20 / 24 / 28 / 32 / 36 / 40 | 1 / 2 / 3 / 4 / 5 | 1 / 2 / 3 / 4 / 5 |
Maximum HP increased by | Maximum MP increased by | Maximum HP increased by |
---|---|---|
500 / 1000 / 1500 / 2000 / 2500 / 3000 / 3500 / 4000 / 4500 / 5000 | 700 / 1400 / 2100 / 2800 / 3500 / 4200 / 4900 / 5600 / 6300 / 7000 | 3% / 6% / 9% / 12% / 15% |
Maximum MP increased by | Always dodge the target with a probability of | Probability to receive critical hit is decreased by |
---|---|---|
3% / 6% / 9% / 12% / 15% | 2% / 4% / 6% / 8% / 10% | 2% / 4% / 6% / 8% / 10% |
Damage from critical hits is reduced by | Up to level 4 there is a chance of never getting a bad effect |
---|---|
4% / 8% / 12% / 16% / 20% / 24% / 28% / 32% / 36% / 40% | 2% / 4% / 6% / 8% / 10% / 12% / 14% / 16% / 18% / 20% |
What Rune Powers can I get on +26?
You may notice a range of effectiveness in each and every buff. Since every buff can be upgraded to Level 5, the effects will be enhanced for each Level.
When attacking, there is a 5% to deal 5-20% damage to enemies in 1-2 surrounding fields.
When attacking, there is a 5% chance that HP will be increased by 2-10% of damage given.
What tools are available when Carving Runes?
Item | Effect | Where to obtain? |
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What are the costs & odds for upgrading?
Level | Cost | Chance |
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1 | Success: 100% Damage: 0% Failure: 0% | |
2 | Success: 100% Damage: 0% Failure: 0% | |
3 | Success: 100% Damage: 0% Failure: 0% | |
4 | Success: 100% Damage: 0% Failure: 0% | |
5 | Success: 100% Damage: 0% Failure: 0% | |
6 | Success: 25% Damage: 22.5% Failure: 52.5% | |
7 | Success: 25% Damage: 22.5% Failure: 52.5% | |
8 | Success: 25% Damage: 22.5% Failure: 52.5% | |
9 | Success: 25% Damage: 22.5% Failure: 52.5% | |
10 | Success: 25% Damage: 22.5% Failure: 52.5% | |
11 | Success: 5% Damage: 38% Failure: 57.5% | |
12 | Success: 5% Damage: 38% Failure: 57.5% | |
13 | Success: 5% Damage: 38% Failure: 57.5% | |
14 | Success: 5% Damage: 38% Failure: 57.5% | |
15 | Success: 5% Damage: 38% Failure: 57.5% |
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